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Amiga Plus 1997 #1
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Amiga Plus CD - 1997 - No. 01.iso
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programmierung
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mesa-1.2.8
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src
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attrib.c
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1996-05-27
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/* $Id: attrib.c,v 1.12 1996/04/18 14:53:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 1.2
* Copyright (C) 1995-1996 Brian Paul (brianp@ssec.wisc.edu)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
$Log: attrib.c,v $
* Revision 1.12 1996/04/18 14:53:32 brianp
* added error checking for GL_INVALID_OPERATION
*
* Revision 1.11 1996/03/22 20:54:08 brianp
* removed CC.ClipSpans stuff
*
* Revision 1.10 1995/11/01 23:18:22 brianp
* update CC.Light.LastEnabled when poping GL_ENABLE_BIT
*
* Revision 1.9 1995/10/27 20:29:02 brianp
* added glPolygonOffsetEXT() support
*
* Revision 1.8 1995/08/31 21:32:45 brianp
* new TexGenEnabled bitfield
* introduced CC.NewState convention
*
* Revision 1.7 1995/07/24 18:58:55 brianp
* added CC.ClipSpans logic to glPopAttrib()
*
* Revision 1.6 1995/07/17 15:36:32 brianp
* fixed malloc size problem for stipples per Steve Freitag (stevef@ultranet.com)
* added missing code for popping GL_POLYGON_STIPPLE_BIT attribute
*
* Revision 1.5 1995/05/22 21:02:41 brianp
* Release 1.2
*
* Revision 1.4 1995/03/27 20:30:12 brianp
* new Texture.Enabled sheme
*
* Revision 1.3 1995/03/24 17:00:59 brianp
* added gl_update_pixel_logic
*
* Revision 1.2 1995/03/04 19:29:44 brianp
* 1.1 beta revision
*
* Revision 1.1 1995/02/24 14:16:38 brianp
* Initial revision
*
*/
#include <stdlib.h>
#include <string.h>
#include "context.h"
#include "list.h"
#include "macros.h"
#define MALLOC_STRUCT(T) (struct T *) malloc( sizeof(struct T) )
static struct gl_attrib_node *new_attrib_node( GLbitfield kind )
{
struct gl_attrib_node *an;
an = (struct gl_attrib_node *) malloc( sizeof(struct gl_attrib_node) );
if (an) {
an->kind = kind;
}
return an;
}
void gl_push_attrib( GLbitfield mask )
{
struct gl_attrib_node *newnode;
struct gl_attrib_node *head;
if (INSIDE_BEGIN_END) {
gl_error( GL_INVALID_OPERATION, "glPushAttrib" );
return;
}
if (CC.AttribStackDepth>=MAX_ATTRIB_STACK_DEPTH) {
gl_error( GL_STACK_OVERFLOW, "glPushAttrib" );
return;
}
/* Build linked list of attribute nodes which save all attribute */
/* groups specified by the mask. */
head = NULL;
if (mask & GL_ACCUM_BUFFER_BIT) {
struct gl_accum_attrib *attr;
attr = MALLOC_STRUCT( gl_accum_attrib );
MEMCPY( attr, &CC.Accum, sizeof(struct gl_accum_attrib) );
newnode = new_attrib_node( GL_ACCUM_BUFFER_BIT );
newnode->data = attr;
newnode->next = head;
head = newnode;
}
if (mask & GL_COLOR_BUFFER_BIT) {
struct gl_colorbuffer_attrib *attr;
attr = MALLOC_STRUCT( gl_colorbuffer_attrib );
MEMCPY( attr, &CC.Color, sizeof(struct gl_colorbuffer_attrib) );
newnode = new_attrib_node( GL_COLOR_BUFFER_BIT );
newnode->data = attr;
newnode->next = head;
head = newnode;
}
if (mask & GL_CURRENT_BIT) {
struct gl_current_attrib *attr;
attr = MALLOC_STRUCT( gl_current_attrib );
MEMCPY( attr, &CC.Current, sizeof(struct gl_current_attrib) );
newnode = new_attrib_node( GL_CURRENT_BIT );
newnode->data = attr;
newnode->next = head;
head = newnode;
}
if (mask & GL_DEPTH_BUFFER_BIT) {
struct gl_depthbuffer_attrib *attr;
attr = MALLOC_STRUCT( gl_depthbuffer_attrib );
MEMCPY( attr, &CC.Depth, sizeof(struct gl_depthbuffer_attrib) );
newnode = new_attrib_node( GL_DEPTH_BUFFER_BIT );
newnode->data = attr;
newnode->next = head;
head = newnode;
}
if (mask & GL_ENABLE_BIT) {
struct gl_enable_attrib *attr;
GLuint i;
attr = MALLOC_STRUCT( gl_enable_attrib );
/* Copy enable flags from all other attributes into the enable struct. */
attr->AlphaTest = CC.Color.AlphaEnabled;
attr->AutoNormal = CC.Eval.AutoNormal;
attr->Blend = CC.Color.BlendEnabled;
for (i=0;i<MAX_CLIP_PLANES;i++) {
attr->ClipPlane[i] = CC.Transform.ClipEnabled[i];
}
attr->ColorMaterial = CC.Light.ColorMaterialEnabled;
attr->CullFace = CC.Polygon.CullFlag;
attr->DepthTest = CC.Depth.Test;
attr->Dither = CC.Color.DitherFlag;
attr->Fog = CC.Fog.Enabled;
for (i=0;i<MAX_LIGHTS;i++) {
attr->Light[i] = CC.Light.Light[i].Enabled;
}
attr->Lighting = CC.Light.Enabled;
attr->LineSmooth = CC.Line.SmoothFlag;
attr->LineStipple = CC.Line.StippleFlag;
attr->LogicOp = CC.Color.LogicOpEnabled;
attr->Map1Color4 = CC.Eval.Map1Color4;
attr->Map1Index = CC.Eval.Map1Index;
attr->Map1Normal = CC.Eval.Map1Normal;
attr->Map1TextureCoord1 = CC.Eval.Map1TextureCoord1;
attr->Map1TextureCoord2 = CC.Eval.Map1TextureCoord2;
attr->Map1TextureCoord3 = CC.Eval.Map1TextureCoord3;
attr->Map1TextureCoord4 = CC.Eval.Map1TextureCoord4;
attr->Map1Vertex3 = CC.Eval.Map1Vertex3;
attr->Map1Vertex4 = CC.Eval.Map1Vertex4;
attr->Map2Color4 = CC.Eval.Map2Color4;
attr->Map2Index = CC.Eval.Map2Index;
attr->Map2Normal = CC.Eval.Map2Normal;
attr->Map2TextureCoord1 = CC.Eval.Map2TextureCoord1;
attr->Map2TextureCoord2 = CC.Eval.Map2TextureCoord2;
attr->Map2TextureCoord3 = CC.Eval.Map2TextureCoord3;
attr->Map2TextureCoord4 = CC.Eval.Map2TextureCoord4;
attr->Map2Vertex3 = CC.Eval.Map2Vertex3;
attr->Map2Vertex4 = CC.Eval.Map2Vertex4;
attr->Normalize = CC.Transform.Normalize;
attr->PointSmooth = CC.Point.SmoothFlag;
attr->PolygonOffset = CC.Polygon.OffsetEnabled;
attr->PolygonSmooth = CC.Polygon.SmoothFlag;
attr->PolygonStipple = CC.Polygon.StippleFlag;
attr->Scissor = CC.Scissor.Enabled;
attr->Stencil = CC.Stencil.Enabled;
attr->Texture = CC.Texture.Enabled;
attr->TexGen = CC.Texture.TexGenEnabled;
newnode = new_attrib_node( GL_ENABLE_BIT );
newnode->data = attr;
newnode->next = head;
head = newnode;
}
if (mask & GL_EVAL_BIT) {
struct gl_eval_attrib *attr;
attr = MALLOC_STRUCT( gl_eval_attrib );
MEMCPY( attr, &CC.Eval, sizeof(struct gl_eval_attrib) );
newnode = new_attrib_node( GL_EVAL_BIT );
newnode->data = attr;
newnode->next = head;
head = newnode;
}
if (mask & GL_FOG_BIT) {
struct gl_fog_attrib *attr;
attr = MALLOC_STRUCT( gl_fog_attrib );
MEMCPY( attr, &CC.Fog, sizeof(struct gl_fog_attrib) );
newnode = new_attrib_node( GL_FOG_BIT );
newnode->data = attr;
newnode->next = head;
head = newnode;
}
if (mask & GL_HINT_BIT) {
struct gl_hint_attrib *attr;
attr = MALLOC_STRUCT( gl_hint_attrib );
MEMCPY( attr, &CC.Hint, sizeof(struct gl_hint_attrib) );
newnode = new_attrib_node( GL_HINT_BIT );
newnode->data = attr;
newnode->next = head;
head = newnode;
}
if (mask & GL_LIGHTING_BIT) {
struct gl_light_attrib *attr;
attr = MALLOC_STRUCT( gl_light_attrib );
MEMCPY( attr, &CC.Light, sizeof(struct gl_light_attrib) );
newnode = new_attrib_node( GL_LIGHTING_BIT );
newnode->data = attr;
newnode->next = head;
head = newnode;
}
if (mask & GL_LINE_BIT) {
struct gl_line_attrib *attr;
attr = MALLOC_STRUCT( gl_line_attrib );
MEMCPY( attr, &CC.Line, sizeof(struct gl_line_attrib) );
newnode = new_attrib_node( GL_LINE_BIT );
newnode->data = attr;
newnode->next = head;
head = newnode;
}
if (mask & GL_LIST_BIT) {
struct gl_list_attrib *attr;
attr = MALLOC_STRUCT( gl_list_attrib );
MEMCPY( attr, &CC.List, sizeof(struct gl_list_attrib) );
newnode = new_attrib_node( GL_LIST_BIT );
newnode->data = attr;
newnode->next = head;
head = newnode;
}
if (mask & GL_PIXEL_MODE_BIT) {
struct gl_pixel_attrib *attr;
attr = MALLOC_STRUCT( gl_pixel_attrib );
MEMCPY( attr, &CC.Pixel, sizeof(struct gl_pixel_attrib) );
newnode = new_attrib_node( GL_PIXEL_MODE_BIT );
newnode->data = attr;
newnode->next = head;
head = newnode;
}
if (mask & GL_POINT_BIT) {
struct gl_point_attrib *attr;
attr = MALLOC_STRUCT( gl_point_attrib );
MEMCPY( attr, &CC.Point, sizeof(struct gl_point_attrib) );
newnode = new_attrib_node( GL_POINT_BIT );
newnode->data = attr;
newnode->next = head;
head = newnode;
}
if (mask & GL_POLYGON_BIT) {
struct gl_polygon_attrib *attr;
attr = MALLOC_STRUCT( gl_polygon_attrib );
MEMCPY( attr, &CC.Polygon, sizeof(struct gl_polygon_attrib) );
newnode = new_attrib_node( GL_POLYGON_BIT );
newnode->data = attr;
newnode->next = head;
head = newnode;
}
if (mask & GL_POLYGON_STIPPLE_BIT) {
GLuint *stipple;
stipple = (GLuint *) malloc( 32*sizeof(GLuint) );
MEMCPY( stipple, CC.PolygonStipple, 32*sizeof(GLuint) );
newnode = new_attrib_node( GL_POLYGON_STIPPLE_BIT );
newnode->data = stipple;
newnode->next = head;
head = newnode;
}
if (mask & GL_SCISSOR_BIT) {
struct gl_scissor_attrib *attr;
attr = MALLOC_STRUCT( gl_scissor_attrib );
MEMCPY( attr, &CC.Scissor, sizeof(struct gl_scissor_attrib) );
newnode = new_attrib_node( GL_SCISSOR_BIT );
newnode->data = attr;
newnode->next = head;
head = newnode;
}
if (mask & GL_STENCIL_BUFFER_BIT) {
struct gl_stencil_attrib *attr;
attr = MALLOC_STRUCT( gl_stencil_attrib );
MEMCPY( attr, &CC.Stencil, sizeof(struct gl_stencil_attrib) );
newnode = new_attrib_node( GL_STENCIL_BUFFER_BIT );
newnode->data = attr;
newnode->next = head;
head = newnode;
}
if (mask & GL_TEXTURE_BIT) {
struct gl_texture_attrib *attr;
attr = MALLOC_STRUCT( gl_texture_attrib );
MEMCPY( attr, &CC.Texture, sizeof(struct gl_texture_attrib) );
newnode = new_attrib_node( GL_TEXTURE_BIT );
newnode->data = attr;
newnode->next = head;
head = newnode;
}
if (mask & GL_TRANSFORM_BIT) {
struct gl_transform_attrib *attr;
attr = MALLOC_STRUCT( gl_transform_attrib );
MEMCPY( attr, &CC.Transform, sizeof(struct gl_transform_attrib) );
newnode = new_attrib_node( GL_TRANSFORM_BIT );
newnode->data = attr;
newnode->next = head;
head = newnode;
}
if (mask & GL_VIEWPORT_BIT) {
struct gl_viewport_attrib *attr;
attr = MALLOC_STRUCT( gl_viewport_attrib );
MEMCPY( attr, &CC.Viewport, sizeof(struct gl_viewport_attrib) );
newnode = new_attrib_node( GL_VIEWPORT_BIT );
newnode->data = attr;
newnode->next = head;
head = newnode;
}
/* etc... */
CC.AttribStack[CC.AttribStackDepth] = head;
CC.AttribStackDepth++;
}
void gl_pop_attrib( void )
{
struct gl_attrib_node *attr, *next;
struct gl_enable_attrib *enable;
GLuint i;
if (INSIDE_BEGIN_END) {
gl_error( GL_INVALID_OPERATION, "glPopAttrib" );
return;
}
if (CC.AttribStackDepth==0) {
gl_error( GL_STACK_UNDERFLOW, "glPopAttrib" );
return;
}
CC.AttribStackDepth--;
attr = CC.AttribStack[CC.AttribStackDepth];
while (attr) {
switch (attr->kind) {
case GL_ACCUM_BUFFER_BIT:
MEMCPY( &CC.Accum, attr->data, sizeof(struct gl_accum_attrib) );
break;
case GL_COLOR_BUFFER_BIT:
MEMCPY( &CC.Color, attr->data,
sizeof(struct gl_colorbuffer_attrib) );
break;
case GL_CURRENT_BIT:
MEMCPY( &CC.Current, attr->data,
sizeof(struct gl_current_attrib) );
break;
case GL_DEPTH_BUFFER_BIT:
MEMCPY( &CC.Depth, attr->data,
sizeof(struct gl_depthbuffer_attrib) );
break;
case GL_ENABLE_BIT:
enable = (struct gl_enable_attrib *) attr->data;
CC.Color.AlphaEnabled = enable->AlphaTest;
CC.Transform.Normalize = enable->AutoNormal;
CC.Color.BlendEnabled = enable->Blend;
for (i=0;i<MAX_CLIP_PLANES;i++) {
CC.Transform.ClipEnabled[i] = enable->ClipPlane[i];
}
CC.Light.ColorMaterialEnabled = enable->ColorMaterial;
CC.Polygon.CullFlag = enable->CullFace;
CC.Depth.Test = enable->DepthTest;
CC.Color.DitherFlag = enable->Dither;
CC.Fog.Enabled = enable->Fog;
CC.Light.LastEnabled = -1;
for (i=0;i<MAX_LIGHTS;i++) {
CC.Light.Light[i].Enabled = enable->Light[i];
if (enable->Light[i]) {
CC.Light.LastEnabled = i;
}
}
CC.Light.Enabled = enable->Lighting;
CC.Line.SmoothFlag = enable->LineSmooth;
CC.Line.StippleFlag = enable->LineStipple;
CC.Color.LogicOpEnabled = enable->LogicOp;
CC.Eval.Map1Color4 = enable->Map1Color4;
CC.Eval.Map1Index = enable->Map1Index;
CC.Eval.Map1Normal = enable->Map1Normal;
CC.Eval.Map1TextureCoord1 = enable->Map1TextureCoord1;
CC.Eval.Map1TextureCoord2 = enable->Map1TextureCoord2;
CC.Eval.Map1TextureCoord3 = enable->Map1TextureCoord3;
CC.Eval.Map1TextureCoord4 = enable->Map1TextureCoord4;
CC.Eval.Map1Vertex3 = enable->Map1Vertex3;
CC.Eval.Map1Vertex4 = enable->Map1Vertex4;
CC.Eval.Map2Color4 = enable->Map2Color4;
CC.Eval.Map2Index = enable->Map2Index;
CC.Eval.Map2Normal = enable->Map2Normal;
CC.Eval.Map2TextureCoord1 = enable->Map2TextureCoord1;
CC.Eval.Map2TextureCoord2 = enable->Map2TextureCoord2;
CC.Eval.Map2TextureCoord3 = enable->Map2TextureCoord3;
CC.Eval.Map2TextureCoord4 = enable->Map2TextureCoord4;
CC.Eval.Map2Vertex3 = enable->Map2Vertex3;
CC.Eval.Map2Vertex4 = enable->Map2Vertex4;
CC.Transform.Normalize = enable->Normalize;
CC.Point.SmoothFlag = enable->PointSmooth;
CC.Polygon.OffsetEnabled = enable->PolygonOffset;
CC.Polygon.SmoothFlag = enable->PolygonSmooth;
CC.Polygon.StippleFlag = enable->PolygonStipple;
CC.Scissor.Enabled = enable->Scissor;
CC.Stencil.Enabled = enable->Stencil;
CC.Texture.Enabled = enable->Texture;
CC.Texture.TexGenEnabled = enable->TexGen;
break;
case GL_EVAL_BIT:
MEMCPY( &CC.Eval, attr->data, sizeof(struct gl_eval_attrib) );
break;
case GL_FOG_BIT:
MEMCPY( &CC.Fog, attr->data, sizeof(struct gl_fog_attrib) );
break;
case GL_HINT_BIT:
MEMCPY( &CC.Hint, attr->data, sizeof(struct gl_hint_attrib) );
break;
case GL_LIGHTING_BIT:
MEMCPY( &CC.Light, attr->data, sizeof(struct gl_light_attrib) );
break;
case GL_LINE_BIT:
MEMCPY( &CC.Line, attr->data, sizeof(struct gl_line_attrib) );
break;
case GL_LIST_BIT:
MEMCPY( &CC.List, attr->data, sizeof(struct gl_list_attrib) );
break;
case GL_PIXEL_MODE_BIT:
MEMCPY( &CC.Pixel, attr->data, sizeof(struct gl_pixel_attrib) );
break;
case GL_POINT_BIT:
MEMCPY( &CC.Point, attr->data, sizeof(struct gl_point_attrib) );
break;
case GL_POLYGON_BIT:
MEMCPY( &CC.Polygon, attr->data,
sizeof(struct gl_polygon_attrib) );
break;
case GL_POLYGON_STIPPLE_BIT:
MEMCPY( CC.PolygonStipple, attr->data, 32*sizeof(GLuint) );
break;
case GL_SCISSOR_BIT:
MEMCPY( &CC.Scissor, attr->data,
sizeof(struct gl_scissor_attrib) );
break;
case GL_STENCIL_BUFFER_BIT:
MEMCPY( &CC.Stencil, attr->data,
sizeof(struct gl_stencil_attrib) );
break;
case GL_TRANSFORM_BIT:
MEMCPY( &CC.Transform, attr->data,
sizeof(struct gl_transform_attrib) );
break;
case GL_TEXTURE_BIT:
MEMCPY( &CC.Texture, attr->data,
sizeof(struct gl_texture_attrib) );
break;
case GL_VIEWPORT_BIT:
MEMCPY( &CC.Viewport, attr->data,
sizeof(struct gl_viewport_attrib) );
break;
default:
/* ERROR! */
break;
}
next = attr->next;
free( (void *) attr->data );
free( (void *) attr );
attr = next;
}
CC.NewState = GL_TRUE;
}
void glPushAttrib( GLbitfield mask )
{
if (CC.CompileFlag) {
gl_save_pushattrib( mask );
}
if (CC.ExecuteFlag) {
gl_push_attrib( mask );
}
}
void glPopAttrib( void )
{
if (CC.CompileFlag) {
gl_save_popattrib();
}
if (CC.ExecuteFlag) {
gl_pop_attrib();
}
}